Backupgame.sh: Difference between revisions
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Latest revision as of 17:51, 10 February 2019
Script to rip and compress game console media. Needs cdrdao and p7zip installed. File format will be CUE/BIN (with backup of TOC) in a 7z archive. Assists with multi-disc games also. You probably need to change ROMPATH and TMPPATH to suit your needs. As always, use at your own risk. Click here to see the license text for this script.
#!/bin/bash
# backupgame.sh 0.2 by Ju
# Rips and compresses video game discs
#
# 0.2 changes:
# - swap position of Disc no. and Region in file names (+space separated) to match RetroArch database
# - suggest entering the full region name (ie. USA instead of U), also to match rdb
# User configuration
ROMPATH="$HOME/yourROMfolder"
TMPPATH="/tmp"
CONFFILE="$HOME/.backupgamerc"
# Config file sourced below only contains the game information saved last time
. $CONFFILE
trap ctrl_c INT
function ctrl_c() {
echo "User abort, cleaning up..."
cleanup
exit
}
function cleanup {
if [ ! -s "$GAMEPATH/$GAMEFILE.7z" ]; then rm -f "$GAMEPATH/$GAMEFILE.7z"; fi
rm -f "$GAMEFILE.bin" "$GAMEFILE.toc.bak" "$GAMEFILE.cue" "$GAMEFILE.log"
cd
rmdir --ignore-fail-on-non-empty "$TMPPATH"
}
function saveconf {
echo "LASTGAME=\"$GAMENAME\"
LASTDISC=\"$DISCNO\"
LASTSYSTEM=\"$SYSTEM\"
LASTREGION=\"$REGION\"
LASTDRIVE=\"$DRIVEDEV\"
" > $CONFFILE
}
# Asking user for game name
read -p "Enter game name [$LASTGAME]: " userinput
GAMENAME="$LASTGAME"
if [ "$userinput" != "" ]; then
GAMENAME="$userinput"
fi
# Asking user for disc no.
if [ $LASTDISC == "0" ]; then
DISCNO=0
else
DISCNO=$((LASTDISC+1))
fi
while true; do
read -p "Enter disc number, 0 for single-disc game [$DISCNO]: " userinput
case $userinput in
0) DISCNO="0"; break;;
[123456789]) DISCNO="$userinput"; break;;
"") break;;
*) echo "Only numerical input allowed.";;
esac
done
if [ "$DISCNO" == "0" ]; then
FDISCNO=""
else
FDISCNO=" (Disc $DISCNO)"
fi
# Asking user for System
echo "System list:
0 - Sega Saturn
1 - Sega CD/Mega CD
2 - PlayStation
3 - PlayStation (with subchannels)
4 - PlayStation 2
5 - PC Engine Super CD/Turbo CD"
while true; do
read -p "Enter system ID, see list above [$LASTSYSTEM]: " userinput
case $userinput in
0) SYSTEM="Sega Saturn"; break;;
1) SYSTEM="Mega CD"; break;;
2) SYSTEM="PlayStation"; break;;
3) SYSTEM="PlayStation (with subchannels) (DONT USE - SBI INSTEAD)"; break;;
4) SYSTEM="PlayStation 2"; break;;
5) SYSTEM="PC Engine CD"; break;;
"") SYSTEM="$LASTSYSTEM"; break;;
*) echo "Invalid system ID";;
esac
done
SYSTEMPATH="$SYSTEM"
# Console specific settings
if [ "$SYSTEM" == "PlayStation" ]; then MOREOPTS="--read-raw --no-mode2-mixed"; fi
if [ "$SYSTEM" == "PlayStation (with subchannels) (DONT USE - SBI INSTEAD)" ]; then MOREOPTS="--read-raw --no-mode2-mixed --read-subchan rw_raw"; SYSTEMPATH="PlayStation"; fi
# Asking user for game region
REGION="$LASTREGION"
read -p "Enter game region (i.e. Europe, USA, Japan, etc.) [$LASTREGION]: " userinput
if [ "$userinput" != "" ]; then
REGION="$userinput"
fi
FREGION=" ($REGION)"
# Asking user for disc drive device
DRIVEDEV=$LASTDRIVE
read -p "Enter drive device [$DRIVEDEV]: " userinput
if [ "$userinput" != "" ]; then
DRIVEDEV="$userinput"
fi
FDRIVEDEV="/dev/$DRIVEDEV"
GAMEFILE="$GAMENAME$FREGION$FDISCNO"
GAMEPATH="$ROMPATH/$SYSTEMPATH"
TMPPATH="$TMPPATH/backupgame-$$"
# User confirmation
while true; do
read -p "Image will be saved as $GAMEPATH/$GAMEFILE.7z, type y if that's ok [y]: " userinput
case $userinput in
n) echo Too bad, bye then.; exit;;
"") break;;
*) echo Answer yes or no;;
esac
done
saveconf
mkdir -p "$GAMEPATH"
if [ -e "$GAMEPATH/$GAMEFILE.7z" ]; then
echo File already exists!
exit
fi
echo "Ripping disc..."
touch "$GAMEPATH/$GAMEFILE.7z"
mkdir -p "$TMPPATH"
cd $TMPPATH
umount $FDRIVEDEV # can't rip if it's mounted
LC_ALL=C cdrdao read-cd $MOREOPTS -v 2 --device "$FDRIVEDEV" --driver generic-mmc-raw:0x20000 --datafile "$GAMEFILE.bin" "$GAMEFILE.toc" &> "$GAMEFILE.log"
if [ "$?" != "0" ]; then
echo "Ripping process was not completed, ripped files will not be deleted."
tail -n10 "$GAMEFILE.log"
exit
fi
eject $DRIVEDEV
toc2cue "$GAMEFILE.toc" "$GAMEFILE.cue" &> /dev/null
mv "$GAMEFILE.toc" "$GAMEFILE.toc.bak"
echo "Ripping done, compressing file..."
rm -f "$GAMEPATH/$GAMEFILE.7z"
nice -n20 ionice -c3 7za a -mx=9 "$GAMEPATH/$GAMEFILE.7z" "$GAMEFILE.bin" "$GAMEFILE.toc.bak" "$GAMEFILE.cue" "$GAMEFILE.log" &> /dev/null
if [ "$?" != "0" ]; then
echo "Archiving failed, ripped files will not be deleted."
exit
fi
cleanup
echo Done.