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	<title>XRGB-mini FRAMEMEISTER - Revision history</title>
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	<entry>
		<id>https://l9000.net/index.php?title=XRGB-mini_FRAMEMEISTER&amp;diff=183&amp;oldid=prev</id>
		<title>Ju at 14:13, 30 August 2019</title>
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		<updated>2019-08-30T14:13:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The XRGB-mini is an A/D-converter and image processor with 1080p HDMI/DVI output. It converts analog RGB (RGB21, SCART), S-Video, Composite and Component to digital. It also has 2 HDMI inputs for image processing or passthrough.&lt;br /&gt;
&lt;br /&gt;
Image processing highlights are upscaling, de-interlacing, scanlines effect and many tweakable parameters. The introduced latency is relatively low; often lower than when a device is connected to the TV&amp;#039;s own analog inputs.&lt;br /&gt;
&lt;br /&gt;
==Configuration recommendations==&lt;br /&gt;
There are a couple good resources for configuring the XRGB-mini such as [http://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER junkerhq.net] and [http://arekuse.net/blog/my-games/the-ultimate-guide-for-framemeister-eng/ arekuse.net].&lt;br /&gt;
&lt;br /&gt;
Following those guides will give you a clean, blocky &amp;amp; unfiltered look. That may be desirable for capturing/sharing footage, but probably not for when you&amp;#039;re just playing.&lt;br /&gt;
The XRGB-Mini can be configured produce a competent scanline effect. Combined with the scaler&amp;#039;s horizontal filtering, a look comparable to a CRT will give low-resolution games (~240p) a more aesthetic look.&lt;br /&gt;
&lt;br /&gt;
When I tweak the scanlines &amp;amp; scaler parameters, I aim for a more &amp;quot;rounded&amp;quot; pixel appearance. Imo, it still doesn&amp;#039;t come close to a real CRT or even some CRT shaders for [[RetroArch]], mostly because the variations in beam width are not simulated. But for playing on real hardware connected to a LCD display, it&amp;#039;s a solid choice and the result still looks very good.&lt;br /&gt;
&lt;br /&gt;
===All sources===&lt;br /&gt;
*Gamma: 15&lt;br /&gt;
*Brightness: 25&lt;br /&gt;
*Special A/D level: Increase/decrease for no white/black clipping&lt;br /&gt;
*Sharpness: 0 (or 1, but try you display&amp;#039;s sharpness setting first; probably looks better than XRGB-mini&amp;#039;s)&lt;br /&gt;
*Make sure to change the HDMI output to 50 Hz or 60 Hz to match what the console is outputting.&lt;br /&gt;
&lt;br /&gt;
===240p/288p===&lt;br /&gt;
*IMAGE_MODE: PICTURE&lt;br /&gt;
*Scanlines: Enabled&lt;br /&gt;
90&lt;br /&gt;
60&lt;br /&gt;
&lt;br /&gt;
===480i/576i===&lt;br /&gt;
*Scanlines: Disabled&lt;br /&gt;
*IMAGE_MODE: NATURAL&lt;br /&gt;
&lt;br /&gt;
===Sixth generation consoles===&lt;br /&gt;
IMAGE_MODE set NATURAL gives the best IQ and least flicker due to Motion/Adaptive de-interlacing.&lt;br /&gt;
However, the low-pass filter of other modes will reduce the edge &amp;quot;jaggies&amp;quot;. It can look rather nice for many 3D games of this generation (especially on PS2), despite sometimes blurring fine details. I guess it is comparable to post-processing anti-aliasing in that regard.&lt;br /&gt;
&lt;br /&gt;
Good modes to try that have low-pass filter enabled: STANDARD (Motion/Adaptive de-interlacing), GAME1 (Linear/Bob-deinterlacing) and GAME2 (Linear/Bob-deinterlacing, colors enhanced).&lt;br /&gt;
&lt;br /&gt;
Going for a softer look without scanlines also makes it viable to use scaling modes (SCREEN_SET) other than SMART_X1 and SMART_X2, because you don&amp;#039;t have to worry about irregular pixel appearance.&lt;br /&gt;
With STANDARD (preferred) and NORMAL2 you can change H_WIDTH, V_WIDTH, H_POS and V_POS to fill the entire screen.&lt;br /&gt;
&lt;br /&gt;
===Per platform===&lt;br /&gt;
Position&lt;br /&gt;
Special A/D level: Increase/decrease for no white/black clipping&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Video]]&lt;/div&gt;</summary>
		<author><name>Ju</name></author>
	</entry>
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