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	<title>Star Wars: Rogue Squadron 3D - Revision history</title>
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	<updated>2026-05-05T14:11:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://l9000.net/index.php?title=Star_Wars:_Rogue_Squadron_3D&amp;diff=213&amp;oldid=prev</id>
		<title>Ju at 16:18, 8 January 2020</title>
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		<updated>2020-01-08T16:18:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Enabling the Glide renderer==&lt;br /&gt;
On some systems the game will still use Direct3D even though the Glide renderer was selected in the launcher. As the Video tab in the in-game settings will falsely display Glide as active. One way to verify this behavior is to alter driver settings for just Direct3D (ie. disable V-Sync). If the change affects the game, D3D is being used. Alternatively, I noticed a D3D-specific rendering glitch during fade-out at the end of missions: the lower part of the screen does not fade out.&lt;br /&gt;
&lt;br /&gt;
A workaround I found is to temporarily disable D3D/DDraw acceleration completely. This can be done in the Display tab of the OS&amp;#039; dxdiag utility. The game will then use Glide. Trying to access the Video tab  of the in-game settings menu will crash the game however, so the desired resolution should be selected before forcing the game to use Glide like this.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gaming]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:Games with Glide renderer]]&lt;/div&gt;</summary>
		<author><name>Ju</name></author>
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